Inspired by Naughty Dog artists Jonathan T Schmidt & Jose Vega, I set out to create my own "Stone Carver" node. Custom inputs can be used for the height outline, slope variations, height variations, as well as the grout. The node also includes tile sampler options to create your own pattern for bricks or tiles. The arc cobblestone pattern was created using the "arc pavement" node in Substance Designer's latest release. Custom grouts were used on the arc cobblestone and herringbone, both found in Substance Source.
I've also used Rogelio Olguin's dirt mask node and the "greyscale to facets" node from Substance Share by user padamowicz. The "greyscale to facets" node was used to create the "shattered" tile look.
I've included a look at my Substance Designer node set up, hopefully its at least a little useful.