Stone/Tile Carver Substance

Inspired by Naughty Dog artists Jonathan T Schmidt & Jose Vega, I set out to create my own "Stone Carver" node. Custom inputs can be used for the height outline, slope variations, height variations, as well as the grout. The node also includes tile sampler options to create your own pattern for bricks or tiles. The arc cobblestone pattern was created using the "arc pavement" node in Substance Designer's latest release. Custom grouts were used on the arc cobblestone and herringbone, both found in Substance Source.

I've also used Rogelio Olguin's dirt mask node and the "greyscale to facets" node from Substance Share by user padamowicz. The "greyscale to facets" node was used to create the "shattered" tile look.

I've included a look at my Substance Designer node set up, hopefully its at least a little useful.

Flats of sample patterns. 8x8 tiles, herringbone, brick and arc cobblestone.

Flats of sample patterns. 8x8 tiles, herringbone, brick and arc cobblestone.

8x8 Tiles. Roughness, Height, Normal, and Albedo.

8x8 Tiles. Roughness, Height, Normal, and Albedo.

Herringbone. Roughness, Height, Normal, and Albedo.

Herringbone. Roughness, Height, Normal, and Albedo.

Bricks. Roughness, Height, Normal, and Albedo.

Bricks. Roughness, Height, Normal, and Albedo.

Arc Cobblestone. Roughness, Height, Normal, and Albedo.

Arc Cobblestone. Roughness, Height, Normal, and Albedo.

Using the node. Inputs being used for Height Outline, Height Variation, Slope Variation and Custom Grout. Grout is a grass substance from Substance Source.

Using the node. Inputs being used for Height Outline, Height Variation, Slope Variation and Custom Grout. Grout is a grass substance from Substance Source.

The entire Substance node structure. I try my best to keep it clean.

The entire Substance node structure. I try my best to keep it clean.

Top of the Substance node structure. Starting with tile samplers and working through to edge sculpting.

Top of the Substance node structure. Starting with tile samplers and working through to edge sculpting.

Bottom of the Substance node structure. Showing different creations for pock marks, scratches, cracks, etc.

Bottom of the Substance node structure. Showing different creations for pock marks, scratches, cracks, etc.